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[ GeForce 2 MX400 ]


[ Specifications ]

Powered by nVIDIA GeForce2 MX 400 GPU which succeeds GeForce2 GTS breakthrough 3D architecture for high 2D/3D performance with 366MHz Double Data Rate (DDR) memory,chipset core clock@400Mhz, a second generation transform and lighting (T&L) engine, the NVIDIA Shading Rasterizer (NSR), and a fill rate of 1.6 Gigatexels makes it a truly insane game accelerator!

On-board 32MB of Double Data Rate (DDR) memory combined with advanced per-pixel shading capabilities will let you experience realistic visual effects and with its unbeatable high performance, it delivers a fill rates of up to 800 Megatexels per second makes your 3D gaming rig screams with the latest and most powerful hardware, oozing unadulterated processing power ! For gamers who want powerful 3D acceleration best speed, and image without paying premium prices. This card will boasts superb value for your money. With TV-out feature and its auto-detect for PAL/NTSC TV system makes your 3D Games and Entertainment to TV screen a simple task.

Specification :

  • nVIDIA GeForce2 MX 400 GPU, 256-bit 2D & 3D
    graphics architecture.
  • AGP 2X/4X with Fast Writes and Execute Mode.
  • Provides High-speed 32MB DDR memory with up to 2.8 GB/sec memory bandwidth.
  • Integrated 350MHz RAMDAC, resolution up to 2048 x 1536 @75Hz
  • Supports up to 20M triangles/sec through its 2nd Generation T&L and setup.
  • Full acceleration for Microsoft DirectX 7 andL 1.2 ICD.
  • Support NTSC/PAL TV-Out with flicker filter.

High-Quality 3D Feature:

  • n VIDIA 2nd Generation T&L, 256-bit GeForce2 MX GPU.
  • Provides up to 800-Mtexels Fill Rate & 20M triangles/sec setup.
  • Order independent Full Scene Multi-sample Anti- aliasing.
  • 32-bit color with 32-bit z/stencil for better images quality in high-fidelity 3D applications.
  • DirectX and S3TC texture compression.
  • Support multi-texturing, Hardware bump mapping (Embossing, Dot Product3 & EMBM), light maps, reflection maps, Full-Scene Hardware Anti-Aliasing (HW FSAA), trilinear and 8-tap anisotropic filtering.
  • Multi-buffering (double, triple, quad buffering) for smooth animation and video playback.
  • Multiple video windows with hardware color space conversion and filtering.
  • BRDF (Bidirectional Reflectance Distribution Function) support Video acceleration for Direct Show and MPEG-1, MPEG-2, and Indeo.
  • Supports hardware effects, such as: Motion Blur, Depth of Field via D3D8.
  • Full support of DXTC and S3TC via DX andL correspondingly.
  • Supports the large textures for photo-realistic quality.


    DDR
    Double Data Rate transfers allows for data to be fetched on both the rising and falling edges of the clock thus doubling the effective transfer rate of the clock. For example a 100MHz DDR clock would achieve a peak transfer rate equal to that of a 200MHz clock. The effective transfer rate is equal to the clock frequency multiplied by the bus width, doubled.
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